This past October, in sunny Cupertino, CA, Gemalto’s Software Monetization business unit hosted the 10th edition of its flagship event: LicensingLive!
The overall theme of this year’s event was the …
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Servitization and Shift to Service-Centric Business Models
While this trend has been around for some time, many companies within the software and hardware industries are beginning to utilize servitization to …
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Digital Transformation: The Road to Operational Efficiency
Tech companies have recently been faced with an ongoing digital transformation that is impact how they do business on a daily basis. Join …
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The Future Empowered by Software Monetization
As the business world moves to more digital landscape, your organization must learn to adeptly navigate the latest industry trends and turn them into …
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Building New Business Models in the IoT
The IoT isn’t the future; it’s here. Constellation Research estimates that more than 80 billion sensors will be installed in devices by the …
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Do you find yourself staring longingly at the promotion for our yearly Cupertino LicensingLive! event after being unable to attend? Perhaps the idea of an event in Shenzhen, China only makes matters worse?
Well, you’re in luck because a LicensingLive! event is coming to a city near you!
We all do it. In the interest of brevity and simplicity, we complicate the business we’re in with impenetrable jargon and acronyms. The confusion often arises when a familiar word is used in an unfamiliar context and given new meaning.
When it comes to software licensing, not knowing the difference between authentication and authorization can lead to missed revenue opportunities. In this article, we will attempt to clear up the confusion once and for all.
LicensingLive! 2016 is less than a week away and the agenda item that has me most intrigued is a keynote presentation by NFL six-time Pro Bowler Terrell Owens.
The broadcast industry is rapidly changing. We need only look as far as over-the-top (OTT) services such as Hulu and Netflix to see that traditional billing models are in a state of disruption. Streaming video over the internet has become a popular alternative to traditional distribution channels, and the creation of that content requires a powerful set of software-based tools.